


Order of Healing and Prayer for the Hurt are clutch. if you have an archers unit and a pike unit, you have to know when it's best to first attack with the archers (the targets is softened up, so it doesn't survive to counter-attack the pikemen) and when it's best to attack with the pikes first (the pikemen attack from the flanks, making the enemy infantry turn their back on your archers, maximising the archers' damage).Įlves are pretty good for learning the game and making a strong opening - OK swordsmen, amazing archers, OK pikemen, shock-damage priests(that can't heal unfortunately).Įdit - you may consider producing trade goods in your startign city as a stop-gap measure it's not usualy optimal, but it can help your opening.Ĭlick to expand.Theocrat under-produces a bit compared to the full-industry classes, but gives you healing to try to stretch each unit longer.Ī lot of these are pretty early in the tech tree. Playing on Empire Building is like playing Civilisation hardcore - every turn counts and everything has to be calculated.Īlso, Theocrat usually has less money issues than most other Leader due to Paid Absolution.Īs others said, it's usually a matter of maximizing the hell out of your first turns, which usually involves very careful calculations on units speed, order of attacks and flanking in tactical battles. You can read the interviews of top 3 players in recent tournaments for more insights into class/race etc.As a training, you can start some games with deathmatch rules - large starting armies, large starting cities, etc. It allows very strong expansion and very good clearing. Personally, I really like Tigran Warlord Grey Guard Master, and Partisan, see my match vs Marcuspers for some explanations.

That may seem counter-intuitive combos to many people but for instance Jean de Metz, #2 best AoW3 PBEM player used Orc Sorcerer to win vs gabthegab in the 1/4 match of the Duel Tournament. Orcs have Victory Rush so they compensate well the lack of healing of Rogue and Sorcerer which lack any access to healing.Īnd finally, you need to think about Empire Upgrades and RG, though here I don't see any very strong synergies (though there are some smaller ones).Īll in all, I think Orc Sorcerer and Orc Rogue are interesting synergies due to Victory Rush + Physical & Shock / Blight. Orcs only have Physical damage so the classes that open up other damage channels are interesting options.

A good combo can be when the race plugs the class' weaknesses or opens up new options or vice-versa.
